Better scrolling, and configurable to boot!

main
Astoria 2 years ago
parent 5fc4678608
commit 937b721555

@ -26,6 +26,7 @@ public class WiremodConfig {
public int redsilicaID;
public int dieID;
public int dieOvercookedID;
public int scrollrate;
public WiremodConfig(){
@ -49,6 +50,8 @@ public class WiremodConfig {
redsilicaID = toml.getLong("ids.item.redSilica", (long)911).intValue();
dieID = toml.getLong("ids.item.chipDie", (long)912).intValue();
dieOvercookedID = toml.getLong("ids.item.chipDieOvercooked", (long)913).intValue();
//Various settings
scrollrate = toml.getLong("misc.scrollrate", (long)5).intValue();
}
public static File getConfig() {

@ -1,5 +1,6 @@
package net.brokenmoon.afloydwiremod.gui;
import net.brokenmoon.afloydwiremod.WireMod;
import net.brokenmoon.afloydwiremod.api.AbstractWireTileEntity;
import net.brokenmoon.afloydwiremod.packet.WiremodProgrammerPacket;
import net.brokenmoon.afloydwiremod.tileentity.ChipTileEntity;
@ -14,40 +15,40 @@ public class GuiProgrammer extends GuiScrollable {
public int xSize = 100;
public int ySize = 180;
private int slot = 0;
private int numOfElements = 0;
@Override
public void initGui() {
//this.height - 240 is top
//This.width / 2
slot = 0;
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Constant"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Increment"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Decrement"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Increment/Decrement"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Duplicate"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Addition"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Subtraction"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Multiplication"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Division"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Memory"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "Pulse"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "TRUE"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "FALSE"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "AND"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "NAND"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "OR"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "NOR"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "XOR"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "XNOR"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "NOT"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "=="));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "!="));
this.controlList.add(new GuiButtonExtended(slot++, this.width, ">"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, ">="));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "<"));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "<="));
this.controlList.add(new GuiButtonExtended(slot++, this.width, "<=>"));
numOfElements = 0;
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Constant"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Increment"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Decrement"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Counter"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Duplicate"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Addition"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Subtraction"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Multiplication"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Division"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Memory"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "Pulse"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "TRUE"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "FALSE"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "AND"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "NAND"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "OR"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "NOR"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "XOR"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "XNOR"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "NOT"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "=="));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "!="));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, ">"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, ">="));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "<"));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "<="));
this.controlList.add(new GuiButtonExtended(numOfElements++, this.width, "<=>"));
}
public GuiProgrammer(EntityPlayer player, ChipTileEntity wireEntity) {
@ -83,7 +84,7 @@ public class GuiProgrammer extends GuiScrollable {
case "Decrement":
this.setMode("dec");
break;
case "Increment/Decrement":
case "Counter":
this.setMode("incdec");
break;
case "Memory":
@ -129,23 +130,24 @@ public class GuiProgrammer extends GuiScrollable {
this.drawGuiBackground(renderPartialTicks);
GL11.glPushMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_SCISSOR_TEST);
GL11.glScissor((width / 2 - 60) * this.mc.resolution.scale, (height / 2 - 80) * this.mc.resolution.scale, 120 * this.mc.resolution.scale, 160 * this.mc.resolution.scale);
int k = (this.height - this.ySize) / 2;
int wheel = Mouse.getDWheel();
if(wheel > 0)
scroll++;
scroll += WireMod.config.scrollrate;
if (wheel < 0)
scroll--;
scroll -= WireMod.config.scrollrate;
if(scroll > 0)
scroll = 0;
if(-scroll > slot - 16)
scroll = -(slot - 16);
if(-scroll > (numOfElements - 16) * GuiButtonExtended.height)
scroll = -((numOfElements - 16) * GuiButtonExtended.height);
for (int i = 0; i < this.controlList.size(); ++i) {
GuiButtonExtended guibutton = (GuiButtonExtended)this.controlList.get(i);
guibutton.yPosition = k + (guibutton.height * (guibutton.id + 1) + scroll * GuiButtonExtended.height);
if(guibutton.yPosition > k && guibutton.yPosition < k + 170){
guibutton.drawButton(this.mc, x, y);
}
guibutton.yPosition = k + (guibutton.height * (guibutton.id + 1) + scroll);
guibutton.drawButton(this.mc, x, y);
}
GL11.glDisable(GL11.GL_SCISSOR_TEST);
}
protected void drawGuiBackground(float f) {

@ -20,4 +20,7 @@ wiring = 111
wiringGui = 112
wiringSettingsGui = 113
sync = 114
chipSettingsGui = 115
chipSettingsGui = 115
[misc]
scrollrate = 5

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