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259 lines
10 KiB
Java

package net.brokenmoon.afloydwiremod.ter;
import net.brokenmoon.afloydwiremod.api.AbstractWireTileEntity;
import net.brokenmoon.afloydwiremod.api.AbstractWireTileSided;
import net.minecraft.client.Minecraft;
import net.minecraft.src.*;
import org.lwjgl.Sys;
import org.lwjgl.opengl.GL11;
import java.util.ArrayList;
public class TERWire extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d, double e, double f, float g) {
this.renderWireAt((AbstractWireTileEntity)tileEntity, d, e, f, g);
}
public void renderWireAt(AbstractWireTileEntity wireEntity, double x, double y, double z, float weird) {
if(wireEntity.outputs != null){
for(int it = 0; it < wireEntity.outputs.length; it++){
if(wireEntity.outputs[it] != null && wireEntity.outputs[it].wire != null && wireEntity.outputs[it].wire.isMade && Minecraft.getMinecraft().theWorld.getBlockTileEntity(wireEntity.outputs[it].wire.x, wireEntity.outputs[it].wire.y, wireEntity.outputs[it].wire.z) instanceof AbstractWireTileEntity){
this.renderLineBetweenTwoPoints(
wireEntity.xCoord, wireEntity.yCoord, wireEntity.zCoord,
wireEntity.outputs[it].wire.x, wireEntity.outputs[it].wire.y, wireEntity.outputs[it].wire.z,
wireEntity.outputs[it].wire.red, wireEntity.outputs[it].wire.green, wireEntity.outputs[it].wire.blue, wireEntity.outputs[it].wire.alpha, wireEntity.outputs[it].wire.width * 10,
wireEntity.outputs[it].wire.xadd, wireEntity.outputs[it].wire.yadd, wireEntity.outputs[it].wire.zadd, wireEntity.outputs[it].wire.sideadd,
wireEntity.outputs[it].wire.backwired,
Block.getBlock(Minecraft.getMinecraft().theWorld.getBlockId(wireEntity.xCoord, wireEntity.yCoord, wireEntity.zCoord)) instanceof AbstractWireTileSided,
Block.getBlock(Minecraft.getMinecraft().theWorld.getBlockId(wireEntity.outputs[it].wire.x, wireEntity.outputs[it].wire.y, wireEntity.outputs[it].wire.z)) instanceof AbstractWireTileSided, x, y, z);
}
}
}
}
public void renderLineBetweenTwoPoints(int x1, int y1, int z1, long x2, long y2, long z2, float red, float green, float blue, float alpha, float width, ArrayList<Integer> xadd, ArrayList<Integer> yadd, ArrayList<Integer> zadd, ArrayList<Integer> sideadd, boolean backwired, boolean firstblocksided, boolean secondblocksided, double x, double y, double z){
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(red, green, blue, alpha);
GL11.glLineWidth(width);
GL11.glTranslated(x, y, z);
GL11.glDepthMask(false);
GL11.glBegin(GL11.GL_LINE_STRIP);
//First
if(!backwired) {
if(firstblocksided){
float xoffset = 0;
float yoffset = 0;
float zoffset = 0;
switch(Minecraft.getMinecraft().theWorld.getBlockMetadata((int)x1,(int)y1,(int)z1)){
case 0:
xoffset = 0.5f;
yoffset = 0.9f;
zoffset = 0.5f;
break;
case 1:
xoffset = 0.1f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 2:
xoffset = 0.9f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 3:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 0.1f;
break;
case 4:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 0.9f;
break;
case 5:
xoffset = 0.5f;
yoffset = 0.1f;
zoffset = 0.5f;
break;
}
GL11.glVertex3f(xoffset, yoffset, zoffset);
} else {
GL11.glVertex3f(0.5f, 0.5f, 0.5f);
}
} else{
if(secondblocksided) {
float xoffset = 0;
float yoffset = 0;
float zoffset = 0;
switch (Minecraft.getMinecraft().theWorld.getBlockMetadata((int) x2, (int) y2, (int) z2)) {
case 0:
xoffset = 0.5f;
yoffset = 0.9f;
zoffset = 0.5f;
break;
case 1:
xoffset = 0.1f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 2:
xoffset = 0.9f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 3:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 0.1f;
break;
case 4:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 0.9f;
break;
case 5:
xoffset = 0.5f;
yoffset = 0.1f;
zoffset = 0.5f;
break;
}
GL11.glVertex3d(-(x1 - x2) + xoffset,-(y1 - y2) + yoffset, -(z1 - z2) + zoffset);
} else {
GL11.glVertex3d(-(x1 - x2) + 0.5f, -(y1 - y2) + 0.5f, -(z1 - z2) + 0.5f);
}
}
//Middle
for(int i = xadd.size() - 1; i >= 0 ; i--){
float xoffset = 0;
float yoffset = 0;
float zoffset = 0;
switch(sideadd.get(i)){
case 0:
xoffset = 0.5f;
yoffset = -0.1f;
zoffset = 0.5f;
break;
case 1:
xoffset = 0.5f;
yoffset = 1.1f;
zoffset = 0.5f;
break;
case 2:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = -0.1f;
break;
case 3:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 1.1f;
break;
case 4:
xoffset = -0.1f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 5:
xoffset = 1.1f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
}
GL11.glVertex3d(-(x1 - xadd.get(i)) + xoffset, -(y1 - yadd.get(i)) + yoffset, -(z1 - zadd.get(i)) + zoffset);
}
//Second
if(backwired) {
if(firstblocksided){
float xoffset = 0;
float yoffset = 0;
float zoffset = 0;
switch(Minecraft.getMinecraft().theWorld.getBlockMetadata(x1, y1, z1)){
case 0:
xoffset = 0.5f;
yoffset = 0.9f;
zoffset = 0.5f;
break;
case 1:
xoffset = 0.1f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 2:
xoffset = 0.9f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 3:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 0.1f;
break;
case 4:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 0.9f;
break;
case 5:
xoffset = 0.5f;
yoffset = 0.1f;
zoffset = 0.5f;
break;
}
GL11.glVertex3f(xoffset, yoffset, zoffset);
} else {
GL11.glVertex3f(0.5f, 0.5f, 0.5f);
}
} else{
if(secondblocksided) {
float xoffset = 0;
float yoffset = 0;
float zoffset = 0;
switch (Minecraft.getMinecraft().theWorld.getBlockMetadata((int) x2, (int) y2, (int) z2)) {
case 0:
xoffset = 0.5f;
yoffset = 0.9f;
zoffset = 0.5f;
break;
case 1:
xoffset = 0.1f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 2:
xoffset = 0.9f;
yoffset = 0.5f;
zoffset = 0.5f;
break;
case 3:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 0.1f;
break;
case 4:
xoffset = 0.5f;
yoffset = 0.5f;
zoffset = 0.9f;
break;
case 5:
xoffset = 0.5f;
yoffset = 0.1f;
zoffset = 0.5f;
break;
}
GL11.glVertex3d(-(x1 - x2) + xoffset, -(y1 - y2) + yoffset, -(z1 - z2) + zoffset);
} else {
GL11.glVertex3d(-(x1 - x2) + 0.5f, -(y1 - y2) + 0.5f, -(z1 - z2) + 0.5f);
}
}
GL11.glEnd();
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
GL11.glPopMatrix();
}
}