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local discordia = require('discordia')
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local client = discordia.Client()
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seed = os.time()
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math.randomseed(seed)
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function messageDectection (message, search)
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distinctMessage = message.content
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if string.find(distinctMessage, search) == 1 then
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return true
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else
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return false
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end
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end
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client:on('ready', function()
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print('Logged in as '.. client.user.username)
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end)
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client:on('messageCreate', function(message)
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if messageDectection(message, "!ping") == true then
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message.channel:send('Pong!')
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end
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end)
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client:on('messageCreate', function(message)
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if messageDectection(message, "!roll") == true then
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dice = math.random(20)
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message.channel:send('You rolled a ' .. dice .. ' out of 20')
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if dice==20 then
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message.channel:send('Nat 20! Crititcal Hit')
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else if dice==1 then
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message.channel:send('Nat 1! Critical Shit!')
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end
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end
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end
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end)
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--[[
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client:on('messageCreate', function(message)
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if message.content == '!time' then
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message.channel:send('The current time in military time is ' .. os.date() .. ', atleast in Chicago!')
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end
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end)
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]]
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--Replacing the above with a more tolerant version
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client:on('messageCreate', function(message)
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if messageDectection(message, "!time") == true then
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message.channel:send('The current time in military time is ' .. os.date() .. ' atleast in Chicago!')
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end
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end)
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client:run('Bot ODczMjU1Mjk2MDI0MzIyMDU5.YQ1wXg.BbXq1fu-4nlG95EkLkHujVEObG4')
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