local rng = {} local tools = require("./tools.lua") --Rolls a d20, if output is 1, Critical miss(or Shit), if output is 20, critical hit. function rng.d20() tools.seed() local dice = math.random(20) local messagePart1 = ('You rolled a ' .. dice .. ' out of 20') local messagepart2 = '' if dice==20 then messagepart2 = ('Nat 20! Crititcal Hit') else if dice==1 then messagepart2 = ('Nat 1! Critical Shit!') end end local message = messagePart1 .. '\n' .. messagepart2 return message end return rng