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384 lines
8.9 KiB
Lua
384 lines
8.9 KiB
Lua
--[=[
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@c Role x Snowflake
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@d Represents a Discord guild role, which is used to assign priority, permissions,
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and a color to guild members.
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]=]
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local json = require('json')
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local Snowflake = require('containers/abstract/Snowflake')
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local Color = require('utils/Color')
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local Permissions = require('utils/Permissions')
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local Resolver = require('client/Resolver')
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local FilteredIterable = require('iterables/FilteredIterable')
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local format = string.format
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local insert, sort = table.insert, table.sort
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local min, max, floor = math.min, math.max, math.floor
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local huge = math.huge
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local Role, get = require('class')('Role', Snowflake)
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function Role:__init(data, parent)
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Snowflake.__init(self, data, parent)
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self.client._role_map[self._id] = parent
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end
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function Role:_modify(payload)
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local data, err = self.client._api:modifyGuildRole(self._parent._id, self._id, payload)
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if data then
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self:_load(data)
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return true
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else
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return false, err
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end
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end
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--[=[
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@m delete
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@t http
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@r boolean
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@d Permanently deletes the role. This cannot be undone!
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]=]
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function Role:delete()
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local data, err = self.client._api:deleteGuildRole(self._parent._id, self._id)
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if data then
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local cache = self._parent._roles
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if cache then
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cache:_delete(self._id)
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end
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return true
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else
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return false, err
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end
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end
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local function sorter(a, b)
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if a.position == b.position then
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return tonumber(a.id) < tonumber(b.id)
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else
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return a.position < b.position
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end
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end
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local function getSortedRoles(self)
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local guild = self._parent
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local id = self._parent._id
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local ret = {}
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for role in guild.roles:iter() do
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if role._id ~= id then
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insert(ret, {id = role._id, position = role._position})
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end
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end
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sort(ret, sorter)
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return ret
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end
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local function setSortedRoles(self, roles)
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local id = self._parent._id
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insert(roles, {id = id, position = 0})
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local data, err = self.client._api:modifyGuildRolePositions(id, roles)
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if data then
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return true
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else
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return false, err
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end
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end
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--[=[
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@m moveDown
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@t http
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@p n number
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@r boolean
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@d Moves a role down its list. The parameter `n` indicates how many spaces the
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role should be moved, clamped to the lowest position, with a default of 1 if
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it is omitted. This will also normalize the positions of all roles. Note that
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the default everyone role cannot be moved.
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]=]
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function Role:moveDown(n) -- TODO: fix attempt to move roles that cannot be moved
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n = tonumber(n) or 1
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if n < 0 then
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return self:moveDown(-n)
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end
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local roles = getSortedRoles(self)
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local new = huge
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for i = #roles, 1, -1 do
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local v = roles[i]
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if v.id == self._id then
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new = max(1, i - floor(n))
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v.position = new
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elseif i >= new then
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v.position = i + 1
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else
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v.position = i
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end
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end
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return setSortedRoles(self, roles)
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end
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--[=[
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@m moveUp
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@t http
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@p n number
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@r boolean
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@d Moves a role up its list. The parameter `n` indicates how many spaces the
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role should be moved, clamped to the highest position, with a default of 1 if
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it is omitted. This will also normalize the positions of all roles. Note that
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the default everyone role cannot be moved.
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]=]
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function Role:moveUp(n) -- TODO: fix attempt to move roles that cannot be moved
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n = tonumber(n) or 1
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if n < 0 then
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return self:moveUp(-n)
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end
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local roles = getSortedRoles(self)
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local new = -huge
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for i = 1, #roles do
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local v = roles[i]
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if v.id == self._id then
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new = min(i + floor(n), #roles)
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v.position = new
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elseif i <= new then
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v.position = i - 1
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else
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v.position = i
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end
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end
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return setSortedRoles(self, roles)
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end
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--[=[
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@m setName
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@t http
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@p name string
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@r boolean
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@d Sets the role's name. The name must be between 1 and 100 characters in length.
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]=]
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function Role:setName(name)
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return self:_modify({name = name or json.null})
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end
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--[=[
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@m setColor
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@t http
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@p color Color-Resolvable
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@r boolean
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@d Sets the role's display color.
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]=]
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function Role:setColor(color)
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color = color and Resolver.color(color)
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return self:_modify({color = color or json.null})
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end
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--[=[
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@m setPermissions
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@t http
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@p permissions Permissions-Resolvable
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@r boolean
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@d Sets the permissions that this role explicitly allows.
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]=]
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function Role:setPermissions(permissions)
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permissions = permissions and Resolver.permissions(permissions)
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return self:_modify({permissions = permissions or json.null})
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end
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--[=[
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@m hoist
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@t http
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@r boolean
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@d Causes members with this role to display above unhoisted roles in the member
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list.
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]=]
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function Role:hoist()
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return self:_modify({hoist = true})
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end
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--[=[
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@m unhoist
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@t http
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@r boolean
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@d Causes member with this role to display amongst other unhoisted members.
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]=]
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function Role:unhoist()
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return self:_modify({hoist = false})
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end
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--[=[
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@m enableMentioning
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@t http
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@r boolean
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@d Allows anyone to mention this role in text messages.
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]=]
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function Role:enableMentioning()
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return self:_modify({mentionable = true})
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end
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--[=[
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@m disableMentioning
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@t http
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@r boolean
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@d Disallows anyone to mention this role in text messages.
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]=]
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function Role:disableMentioning()
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return self:_modify({mentionable = false})
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end
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--[=[
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@m enablePermissions
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@t http
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@p ... Permission-Resolvables
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@r boolean
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@d Enables individual permissions for this role. This does not necessarily fully
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allow the permissions.
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]=]
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function Role:enablePermissions(...)
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local permissions = self:getPermissions()
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permissions:enable(...)
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return self:setPermissions(permissions)
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end
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--[=[
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@m disablePermissions
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@t http
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@p ... Permission-Resolvables
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@r boolean
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@d Disables individual permissions for this role. This does not necessarily fully
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disallow the permissions.
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]=]
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function Role:disablePermissions(...)
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local permissions = self:getPermissions()
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permissions:disable(...)
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return self:setPermissions(permissions)
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end
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--[=[
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@m enableAllPermissions
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@t http
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@r boolean
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@d Enables all permissions for this role. This does not necessarily fully
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allow the permissions.
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]=]
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function Role:enableAllPermissions()
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local permissions = self:getPermissions()
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permissions:enableAll()
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return self:setPermissions(permissions)
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end
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--[=[
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@m disableAllPermissions
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@t http
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@r boolean
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@d Disables all permissions for this role. This does not necessarily fully
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disallow the permissions.
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]=]
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function Role:disableAllPermissions()
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local permissions = self:getPermissions()
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permissions:disableAll()
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return self:setPermissions(permissions)
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end
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--[=[
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@m getColor
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@t mem
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@r Color
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@d Returns a color object that represents the role's display color.
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]=]
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function Role:getColor()
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return Color(self._color)
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end
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--[=[
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@m getPermissions
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@t mem
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@r Permissions
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@d Returns a permissions object that represents the permissions that this role
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has enabled.
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]=]
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function Role:getPermissions()
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return Permissions(self._permissions)
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end
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--[=[@p hoisted boolean Whether members with this role should be shown separated from other members
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in the guild member list.]=]
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function get.hoisted(self)
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return self._hoist
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end
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--[=[@p mentionable boolean Whether this role can be mentioned in a text channel message.]=]
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function get.mentionable(self)
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return self._mentionable
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end
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--[=[@p managed boolean Whether this role is managed by some integration or bot inclusion.]=]
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function get.managed(self)
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return self._managed
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end
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--[=[@p name string The name of the role. This should be between 1 and 100 characters in length.]=]
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function get.name(self)
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return self._name
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end
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--[=[@p position number The position of the role, where 0 is the lowest.]=]
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function get.position(self)
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return self._position
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end
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--[=[@p color number Represents the display color of the role as a decimal value.]=]
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function get.color(self)
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return self._color
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end
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--[=[@p permissions number Represents the total permissions of the role as a decimal value.]=]
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function get.permissions(self)
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return self._permissions
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end
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--[=[@p mentionString string A string that, when included in a message content, may resolve as a role
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notification in the official Discord client.]=]
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function get.mentionString(self)
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return format('<@&%s>', self._id)
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end
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--[=[@p guild Guild The guild in which this role exists.]=]
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function get.guild(self)
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return self._parent
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end
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--[=[@p members FilteredIterable A filtered iterable of guild members that have
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this role. If you want to check whether a specific member has this role, it would
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be better to get the member object elsewhere and use `Member:hasRole` rather
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than check whether the member exists here.]=]
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function get.members(self)
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if not self._members then
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self._members = FilteredIterable(self._parent._members, function(m)
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return m:hasRole(self)
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end)
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end
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return self._members
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end
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--[=[@p emojis FilteredIterable A filtered iterable of guild emojis that have
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this role. If you want to check whether a specific emoji has this role, it would
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be better to get the emoji object elsewhere and use `Emoji:hasRole` rather
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than check whether the emoji exists here.]=]
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function get.emojis(self)
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if not self._emojis then
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self._emojis = FilteredIterable(self._parent._emojis, function(e)
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return e:hasRole(self)
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end)
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end
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return self._emojis
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end
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return Role
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