1.7.7.0_02
UselessBullets 9 months ago
parent a7051568c9
commit 072f8ee7b2

@ -10,9 +10,9 @@ Template for making Babric mods for BTA!
- Minecraft Development plugin (Optional, but highly recommended)
## Setup instructions
1. Click the `Use this template` button on this repo's page above. Choose `Create a new repository`, you will be redirected to a new page. Enter your repo's name and description, and hit `Create repository`.
1. Click the `Use this template` button on this repo's page above. Choose `Create a new respository`, you will be redirected to a new page. Enter your repo's name and description, and hit `Create repository`.
To get your project, open IntelliJ IDEA and click `Get from VCS`. Select `Repository URL` and enter your repo's url
2. After the project has finished importing, close it and open it again.
@ -22,7 +22,15 @@ Template for making Babric mods for BTA!
Then click on the plus icon and select Gradle. In the `Tasks and Arguments` field enter `build`.
Running it will build your finished jar files and put them in `build/libs/`.
4. Lastly, open `File` > `Settings` and head to `Build, Execution, Development` > `Build Tools` > `Gradle`.
4. While in the same place, select the Client and Server run configurations and edit the VM options under the SDK selection.
![image](https://github.com/Turnip-Labs/bta-example-mod/assets/58854399/2d45551d-83e3-4a75-b0e6-acdbb95b8114)
Click the double arrow icon to expand the list, and append `-Dfabric.gameVersion=1.7.7.0` to the end.
![image](https://github.com/Turnip-Labs/bta-example-mod/assets/58854399/e4eb8a22-d88a-41ef-8fb2-e37c66e18585)
5. Lastly, open `File` > `Settings` and head to `Build, Execution, Development` > `Build Tools` > `Gradle`.
Make sure `Build and run using` and `Run tests using` is set to `Gradle`.
5. Done! Now, all that's left is to change every mention of `examplemod` and `turniplabs` to your own mod id and mod group, respectively. Happy modding!
6. Done! Now, all that's left is to change every mention of `examplemod` and `turniplabs` to your own mod id and mod group, respectively. Happy modding!

@ -85,7 +85,7 @@ dependencies {
// If you do not need Halplibe you can comment this line out or delete this line
modImplementation "com.github.Turnip-Labs:bta-halplibe:${project.halplibe_version}"
modImplementation "ModMenu:ModMenu:2.0.3"
modImplementation "ModMenu:ModMenu:2.0.0"
implementation "org.slf4j:slf4j-api:1.8.0-beta4"
implementation "org.apache.logging.log4j:log4j-slf4j18-impl:2.16.0"

@ -1,13 +1,13 @@
org.gradle.jvmargs=-Xmx2G
# BTA
bta_version=7.1-pre1
bta_version=1.7.7.0_02
# Loader
loader_version=0.14.19-babric.3-bta
loader_version=0.14.19-babric.1-bta
# HalpLibe
halplibe_version=3.0.2
halplibe_version=2.8.0
# Mod
mod_version=1.0.0

@ -3,11 +3,8 @@ package turniplabs.examplemod;
import net.fabricmc.api.ModInitializer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import turniplabs.halplibe.util.GameStartEntrypoint;
import turniplabs.halplibe.util.RecipeEntrypoint;
public class ExampleMod implements ModInitializer, GameStartEntrypoint, RecipeEntrypoint {
public class ExampleMod implements ModInitializer {
public static final String MOD_ID = "examplemod";
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
@ -15,19 +12,4 @@ public class ExampleMod implements ModInitializer, GameStartEntrypoint, RecipeEn
public void onInitialize() {
LOGGER.info("ExampleMod initialized.");
}
@Override
public void beforeGameStart() {
}
@Override
public void afterGameStart() {
}
@Override
public void onRecipesReady() {
}
}

Loading…
Cancel
Save