local rng = {} local tools = require("./tools.lua") function rng.d20() tools.reseed() local dice = math.random(20) local messagePart1 = ('You rolled a ' .. dice .. ' out of 20') messagepart2 = "" if dice==20 then messagePart2 = ('Nat 20! Crititcal Hit') else if dice==1 then messagePart2 = ('Nat 1! Critical Shit!') end end local message = messagePart1 .. '\n' .. messagePart2 return message end return rng