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Lua

--[=[
@c Iterable
@mt mem
@d Abstract base class that defines the base methods and properties for a
general purpose data structure with features that are better suited for an
object-oriented environment.
Note: All sub-classes should implement their own `__init` and `iter` methods and
all stored objects should have a `__hash` method.
]=]
local random = math.random
local insert, sort, pack = table.insert, table.sort, table.pack
local Iterable = require('class')('Iterable')
--[=[
@m __pairs
@r function
@d Defines the behavior of the `pairs` function. Returns an iterator that returns
a `key, value` pair, where `key` is the result of calling `__hash` on the `value`.
]=]
function Iterable:__pairs()
local gen = self:iter()
return function()
local obj = gen()
if not obj then
return nil
end
return obj:__hash(), obj
end
end
--[=[
@m __len
@r function
@d Defines the behavior of the `#` operator. Returns the total number of objects
stored in the iterable.
]=]
function Iterable:__len()
local n = 0
for _ in self:iter() do
n = n + 1
end
return n
end
--[=[
@m get
@p k *
@r *
@d Returns an individual object by key, where the key should match the result of
calling `__hash` on the contained objects. Operates with up to O(n) complexity.
]=]
function Iterable:get(k) -- objects must be hashable
for obj in self:iter() do
if obj:__hash() == k then
return obj
end
end
return nil
end
--[=[
@m find
@p fn function
@r *
@d Returns the first object that satisfies a predicate.
]=]
function Iterable:find(fn)
for obj in self:iter() do
if fn(obj) then
return obj
end
end
return nil
end
--[=[
@m findAll
@p fn function
@r function
@d Returns an iterator that returns all objects that satisfy a predicate.
]=]
function Iterable:findAll(fn)
local gen = self:iter()
return function()
while true do
local obj = gen()
if not obj then
return nil
end
if fn(obj) then
return obj
end
end
end
end
--[=[
@m forEach
@p fn function
@r nil
@d Iterates through all objects and calls a function `fn` that takes the
objects as an argument.
]=]
function Iterable:forEach(fn)
for obj in self:iter() do
fn(obj)
end
end
--[=[
@m random
@r *
@d Returns a random object that is contained in the iterable.
]=]
function Iterable:random()
local n = 1
local rand = random(#self)
for obj in self:iter() do
if n == rand then
return obj
end
n = n + 1
end
end
--[=[
@m count
@op fn function
@r number
@d If a predicate is provided, this returns the number of objects in the iterable
that satisfy the predicate; otherwise, the total number of objects.
]=]
function Iterable:count(fn)
if not fn then
return self:__len()
end
local n = 0
for _ in self:findAll(fn) do
n = n + 1
end
return n
end
local function sorter(a, b)
local t1, t2 = type(a), type(b)
if t1 == 'string' then
if t2 == 'string' then
local n1 = tonumber(a)
if n1 then
local n2 = tonumber(b)
if n2 then
return n1 < n2
end
end
return a:lower() < b:lower()
elseif t2 == 'number' then
local n1 = tonumber(a)
if n1 then
return n1 < b
end
return a:lower() < tostring(b)
end
elseif t1 == 'number' then
if t2 == 'number' then
return a < b
elseif t2 == 'string' then
local n2 = tonumber(b)
if n2 then
return a < n2
end
return tostring(a) < b:lower()
end
end
local m1 = getmetatable(a)
if m1 and m1.__lt then
local m2 = getmetatable(b)
if m2 and m2.__lt then
return a < b
end
end
return tostring(a) < tostring(b)
end
--[=[
@m toArray
@op sortBy string
@op fn function
@r table
@d Returns a sequentially-indexed table that contains references to all objects.
If a `sortBy` string is provided, then the table is sorted by that particular
property. If a predicate is provided, then only objects that satisfy it will
be included.
]=]
function Iterable:toArray(sortBy, fn)
local t1 = type(sortBy)
if t1 == 'string' then
fn = type(fn) == 'function' and fn
elseif t1 == 'function' then
fn = sortBy
sortBy = nil
end
local ret = {}
for obj in self:iter() do
if not fn or fn(obj) then
insert(ret, obj)
end
end
if sortBy then
sort(ret, function(a, b)
return sorter(a[sortBy], b[sortBy])
end)
end
return ret
end
--[=[
@m select
@p ... string
@r table
@d Similarly to an SQL query, this returns a sorted Lua table of rows where each
row corresponds to each object in the iterable, and each value in the row is
selected from the objects according to the keys provided.
]=]
function Iterable:select(...)
local rows = {}
local keys = pack(...)
for obj in self:iter() do
local row = {}
for i = 1, keys.n do
row[i] = obj[keys[i]]
end
insert(rows, row)
end
sort(rows, function(a, b)
for i = 1, keys.n do
if a[i] ~= b[i] then
return sorter(a[i], b[i])
end
end
end)
return rows
end
--[=[
@m pick
@p ... string/function
@r function
@d This returns an iterator that, when called, returns the values from each
encountered object, picked by the provided keys. If a key is a string, the objects
are indexed with the string. If a key is a function, the function is called with
the object passed as its first argument.
]=]
function Iterable:pick(...)
local keys = pack(...)
local values = {}
local n = keys.n
local gen = self:iter()
return function()
local obj = gen()
if not obj then
return nil
end
for i = 1, n do
local k = keys[i]
if type(k) == 'function' then
values[i] = k(obj)
else
values[i] = obj[k]
end
end
return unpack(values, 1, n)
end
end
return Iterable