Make link function as intended

visibileWires
Astoria 2 years ago
parent 87fe0de60a
commit b0546af597

@ -38,7 +38,7 @@ public class RedstoneLinkTileEntity extends AbstractWireTileEntity {
RedstoneLinkTile.updateLinkBlockState(true, this.worldObj, this.xCoord, this.yCoord, this.zCoord); RedstoneLinkTile.updateLinkBlockState(true, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
this.shouldnotremove = false; this.shouldnotremove = false;
this.isActive = true; this.isActive = true;
} else if(inputs[0].floatvalue == 0 && this.isActive && worldObj.blockExists(xCoord, yCoord, zCoord) && worldObj.getBlockId(xCoord, yCoord, zCoord) == WireMod.LinkTileActive.blockID){ } else if(inputs[0].floatvalue <= 0 && this.isActive && worldObj.blockExists(xCoord, yCoord, zCoord) && worldObj.getBlockId(xCoord, yCoord, zCoord) == WireMod.LinkTileActive.blockID){
this.shouldnotremove = true; this.shouldnotremove = true;
RedstoneLinkTile.updateLinkBlockState(false, this.worldObj, this.xCoord, this.yCoord, this.zCoord); RedstoneLinkTile.updateLinkBlockState(false, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
this.shouldnotremove = false; this.shouldnotremove = false;

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