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64 lines
2.3 KiB
ArmAsm

;
; Ullrich von Bassewitz, 2004-04-04
;
; CC65 runtime: Support for calling special irq routines declared as condes
; type 2.
;
; There are two reasons, why this is a separate routine, and the generic
; condes routine in condes.s is not used:
;
; 1. Speed. Having several things hardcoded makes it faster. This is
; important if it is called in each interrupt.
;
; 2. Reentrancy. The condes routines must use self modyfiying code, which
; means it is not reentrant. An IRQ using condes, that interrupts
; another use of condes will cause unpredicatble behaviour. The current
; code avoids this by using locking mechanisms, but it's complex and
; has a size and performance penalty.
;
; 3. Special semantics: An interruptor called by callirq must tell by
; setting or resetting the carry flag if the interrupt has been handled
; (which means that the interrupt is no longer active at the interrupt
; source). callirq will call no other interruptors if this happens. To
; simplify code, all interrupt routines will be called with carry clear
; on entry.
;
; As the normal condes routine, this one has the limitation of 127 table
; entries.
;
.export callirq
.export callirq_y ; Same but with Y preloaded
.import __INTERRUPTOR_TABLE__, __INTERRUPTOR_COUNT__
.code
; --------------------------------------------------------------------------
; Call all IRQ routines. The function needs to use self modifying code and
; is thereforce placed in the data segment. It will return carry set if the
; interrupt was handled and carry clear if not. The caller may choose to
; ignore this at will.
; NOTE: The routine must not be called if the table is empty!
.data
callirq:
ldy #.lobyte(__INTERRUPTOR_COUNT__*2)
callirq_y:
clc ; Preset carry flag
loop: dey
lda __INTERRUPTOR_TABLE__,y
sta jmpvec+2 ; Modify code below
dey
lda __INTERRUPTOR_TABLE__,y
sta jmpvec+1 ; Modify code below
sty index+1 ; Modify code below
jmpvec: jsr $FFFF ; Patched at runtime
bcs done ; Bail out if interrupt handled
index: ldy #$FF ; Patched at runtime
bne loop
done: rts